power, realism and perfection: the degree to which came the modern game engines is incredible. This I want, I want this! Enjoy the presentation of the new Crytek's CryEngine 3 :
Video Games virtual worlds and its projects, as well as the restructuring of companies known as Forterra . We see a small recapitulate what is happening and has happened:
Early January 2010: the announcement by the blog Opensource Obscure.
Closure Project DarkStar
Closure Project DarkStar
- and its consequent fork. March 9, 2010: always Massively
- , along with other blog, reflects the closure of Virtual World There.com popular with young people. gather black clouds of a possible closure on the future of Project Wonderland
, whose development and maintenance were then assigned to a specific and newly formed Foundation: - http://blogs.projectwonderland.com/2010/03/11/announcing-open-wonderland-update-your-bookmarks/ The question is therefore what is happening. Raph Koster , from his blog, has launched a challenge to reflect on this theme entitled: "Are virtual worlds over?", "Virtual worlds are finished, have been exceeded?" I must admit that reading the article I was filled with a deep sadness. Above all, I was struck by the great disenchantment and the ability of the author in pointing out the true wishes of the users on how they think it should be a Virtual World. The feeling is that you have read and understood for the first time the extreme difference between my dreams and reality users' wishes users of virtual worlds. It 's a really bitter and disillusioned away from the "magnificent and progressive" that the technology of the past, we proposed, far from the descriptions of the Metaverse as a place non-place of the supreme simulation and interaction. But above all, what strikes me most is the full awareness of the author in saying that you want to change these perceptions and it would take such and so many resources to make the connection almost impossible. Who wants to essentially create a virtual world of success must follow precise and simple rules, do not get lost behind the desire to create a world recreated in the computer with which you can interact with photo-realistic graphics, immersion, sharing, artificial intelligence, etc etc. It is true then what has already been prophesied by Edward Castronova
- calling to focus on what users want, rather than getting lost behind the dream of "virtual reality" perfect. Disappears from the sublime and unattainable dream of a MayaVerse, a universe simulation of a totally immersive and shared. But dreams, it is known, are hard to die for us .... MayaVerse, the virtual world perfect, hyper-realistic, interactive and even a possible reality and perfect living and future generations.
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